![]() So, when Chris needed to put a small team together to investigate what would become Privateer, I was either the perfect choice or the one guy he could do without on Strike Commander. I got to start designing on Wing Commander I and II, making missions and AI scripts, and then had the same role on Strike Commander. Joel: My path was pretty straight-forward, really. So how did you go from QA work through to being Lead Designer on Privateer ? As part of that, please describe how the idea for Privateer came about in the first place. I wish I had gotten to work more on the Ultimas, but I was firmly on the Wing Commander side of Origin for most of my time there, and I didn't mind that at all. And, of course, it all had to respond to where you were in the story. Richard was big on making sure the NPCs actually lead proper lives, such as fetching water in the morning before baking bread to sell in their shops. Joel: Let’s see – I think 6 was QA? Or was that 5? Both? By the time 7 was in development I did some design grunt work on villager routines. What an awesome break! I see you also did some work on Ultima - care to mention what that was? It was Wing Commander, but not as we knew it. Most importantly, it got me in the door, and I was there when they needed folks for some entry-level design work. That summer I got to QA Space Rogue (yes, that was such a cool game… shout-out to Paul Neurath, one of the all-time greats in this industry), plus a half-dozen others. Maybe Amiga? Commodore? I don’t remember. I played Ultima 3 forever, and loved it, and was playing a game called Times of Lore, which Origin had published for Chris Roberts, who I knew slightly as my parents and his know each other, so I got a gig QA-ing it on one of the smaller platforms. Please start off by describing how did you get started at Origin - I see you worked on another of my absolute favorite games: Space Rogue ? Join me as I talk to Privateer’s Lead Designer, Joel Manners, on the making of this classic title. Privateer brought Elite-style freeform exploration and adventure to a new part of a familiar universe, and gamers the world over were instantly hooked as they made their way through Gemini Sector, seeking fortune and uncovering secrets. Wing Commander: Privateer ships converted to Space.Back in 1993, Origin Systems released a space combat and trading game set in its highly successful Wing Commander universe.Atlantis - Electra Character Reference.The ships are beautiful and should provide better options for use in game. Using the Vehicle Manual, players should be able to customize their ships how they want on the space port. The Orion is preferred by humans and Valiesians, while the Galaxy ships are preferred by Xatosians and Kagoth. The Centurion are preferred by human and Tulgar mercenaries. The Centurion was built by humans, the Orion was built by the Valusians, the Galaxy by the Kagoths, and the Tarsus by the Oorts. To use these ships in SM:P, realize that they are built for the Civilian market. The other ships (Demon, Talon, Drayman, Paradigm, and Kamekh, et al.) need customized stats and will follow. Obviously, these ships are the Player owned ships in the game. * Two Missile Launchers, 20 MK 10 Dumb Fire missiles Translight Capability: Level 1 Quantum Drive Top Speed: 11.5 Gs loaded, 14 Gs Afterburn The Tarsus used to be the mainstay of the Exploratory Services fleet, and is now popular among the general public.Ĭargo: 100 Metric tons, 150 with Cargo Expansion * 1 Missile Launcher, 10 Image Recognition Missles (MK 20) NoneĪrmament: (2 Hard Points, 1 Strong Point) Level 1 Quantum DriveĪtmospheric Capability. A strong and sturdy ship popular with mercenaries.Ĭrew. It can carry the most armor and shields, at the cost of maneuverability. This ship is the most durable ship in the systems. Power Source: Anti-Matter/Matter reactor (Tech 25)įeatures: Advanced Combat Computer, GPS Mapping System Thrusters: Torch Thrust (Fusion Thrust) 15G, Torch Afterburn 20GĪrmaments: 2 Tachyon Cannons (Ion Cannon MK 30), 2 Laser Cannons (MK 5), 2 Proton Torpedo Launchers (MK 40, 20 Proton Torpedoes each) It's drawback are it's limited cargo space and high price. This ship is fast, maneuverable and can pack some serious fire power. The Centurion is the most powerful heavy fighter you can purchase.
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